Entry #52: Mushrooms

This is a piece by florent lebrun called ‘Mushrooms’. You can find more of his work on ArtStation.

The light filtering down through the caps looks interesting. I like the translucency of the mushroom caps. They help diffuse the light before it reaches the desert floor. I like how intriguing it makes the mushrooms feel. I would love to be able to delve further into that forest.


Entry #51: City of Lights

This was done by Teikoku Shounen and is titled ‘Carnival – City of Lights’.

The upward glow is a really interesting effect here. The city is so full of other light as well. The variety of glows and highlights from the different shops create an night life atmosphere. I like how alive the lighting makes the city feel.

Entry #48: Mankind Divided

This is from the game Deus Ex: Mankind Divided.

While it looks sleek, the alley has a very dirty feel and I think the lighting reflects that. We have very industrial light sources, and the yellow light gives everything a digital glow. I like the amount of light here too. Even though we have a lot of light sources present, we still get deep shadows off the main thoroughfare.

Entry #40: Overgrown


This is a piece by Michal Gradziel. You can find his work on ArtStation through the provided link.

I like the isolation the lantern provides. It draws the viewer’s attention to that area really well. However, I love the light coming from behind the archway. I think the effect it creates is incredibly eerie. It frames the archway, but at the same time, there are still pinpricks of light trickling through. The casts up onto the leaves and out to the sides are a nice touch. Overall, I think the effect is amazing and gives the scene this very creepy and ghostly tone.

Entry #39: The Furnace

The Furnace

This is a piece by Matthieu Findinier. You can find the piece on ArtStation through the provided link.

I like the small points of green light in the piece. They bring some excellent contrast to the scene. They act almost like little bits of life in an otherwise unending sea of fire. I also like the way that the red of the lava radiants upward to the houses walkways. It’s a really cool effect.